# Rezz the Pollster and PollsterCubes objects from your inventory. (Drag objects to the ground.)
It is recommended that you change the channel through which Pollster communicates with the "Cubes" (display) object. If you edit the Pollster Parent Script of the large color panels object, and the Cubes Parent Script, you will find a variable like this:
integer comm = 1234;
Changing that value to 55555, or any other large number will reduce the chance that anyone else can interfere with the function of your object. Once changed, you can save that set back into Inventory.
The content of the notecard must follow several conventions. Failure to follow those formatting rules is likely to result in improper function of the script.
Just following this format will ensure that the script reads the notecard correctly. If you have any difficulty, please contact me.
After the script reads the last prompt from the notecard, it will return to the first prompt. So, Pollster can be made to offer a generic prompt again and again, just load a notecard with a single prompt such as this:
Do you agree?|Strongly Disagree|Strongly Agree|Disagree|Agree
...and Pollster will cycle through this one prompt continuosly.
Several notecards can be loaded into the object for storing a sequence of polls. The notecard that is first in alphabetical order will be the notecard that is accessed by the script. Using zero as a prefix in the name of a notecard ensures that it will be used for polling.
For example, if notecards with the following names are loaded:
Unit 1
Unit 2
Review
...the notecard used by the script will be the "Review" notecard as it is first, __alphabetically__. To have the script read from "Unit 1" or "Unit 2" notecards, just add a zero in front of the name of the notecard, like this:
Unit 1
0Unit 2
Review
The two Pollster objects are set to "Next owner can copy." So, unless changes are made to rezzed version, such as script or prim changes, there is no need to "Take" (save) the rezzed object. A new copy can be rezzed from Inventory again and again.
If you do make changes to a Pollster Object, you may want rename the object before saving (i.e., "Pollster (new)"), then delete the old version.
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