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Many Quest

Page history last edited by John 11 years, 8 months ago

Description

An activity by which many participants contribute to a group "think". Participants visit a number of stations where information is exchanged in various ways. The result is a collaborative body of information [SL locations, SLURLs, descriptions, websites (favorite blog?), etc.] that is then made available to the participants.

See QuestHUD

No-write Notecards: Since LSL does not have facility for writing to notecards, how do we pass char info?

  1. User wears QuestHUD
  2. On detecting presence of <avatar>, QuestBot signals <remote channel> for HUD to provide key
  3. QuestHUD sends key, along with ownerID (and quest content?)
  4. QuestBot gives QuestHUD a QuestToken (scripted widget that pings server for content on rez
  5. User commands HUD (touch) to report content availability; QuestHUD evaluates Inventory, finds all tokens, prompts user with menu (derived from token names)
  6. opts to rezz token(s)
  7. Token - on rez (temp object) - writes content to Chat, displays content as floating text,

Interactivity

  • Stations bots behave in manners according to purpose of that station. At each station, user may view a display, receive a notecard, or watch a video. Users might be sent on a mission, asked to answer a question or supply information about a SL location (maybe even a landmark or image).

Tasks

  • Survey
    • Name the best location in Second Life for meeting educators
    • Name/describe the best educational experience in Second Life so far
    • What single tip would you give to an educator that is new to Second Life
    • What question would you like answered regarding education in Second Life?
    • What question would you like answered regarding Second Life in general?

 

Possible destinations

  • Harbinger sandbox - free textures, instruction boards
  • NCi (and its sister institution The Shelter)
  • As for Japanese... they seem to take to the regions 'MeltingDots', as well as 'Metabirds'. Metabirds is a Japanese pun on the transliteration of 'metaverse'
  • hive23 (Mabinogion 202,50,65) set of rooms that takes avatar inputs and turns them into commands to mix up a unique music piece in real time.bring several peopel with you if possible.
  • For the geometrically inclined: a tesseract house (The Future/120/150/507)
  • For the naturally inclined - Svarga region (In the day time, you can feed the birds and watching the bees change the colors of the flowers.)
  • For SL History buffs, consider a trip down to Governor Linden's mansion... it's an early SL build, and has a basement that contains examples of what people used to play with back in the earliest days of SL. Governor Linden's Mansion Clementina (174, 107, 60).
  • The Gibson region is dedicated to worship of cyberpunk in its various forms, from William Gibson to Snow Crash - the original tale that inspired SL.
  • How many of the people in the group are anime fans or buffs? Nakama is an entire region dedicated to the fandom of anime in its various genres.
  • New World Article: http://nwn.blogs.com/nwn/2006/08/the_new_world_n.html
  • Harbinger sandbox - free textures, instruction boards
  • Shimmer Virtual Learning "Where 3D Virtual Worlds and e-Learning meet" - Skipper Abel hosts a comfortable meeting space, and a library (upstairs) of weblinks to scripting tutorials* on the Internet. Meet Zaphod, an object that is linked to an Artificial Intelligence engine.

       * Programming in HTML, CSS, PHP, JAVA, XML, C, SMIL, SQL, WAP (Wireless Application Protocol)

       Shimmer Island Blog

Stations

  1. Introduction/Registration - This bot - taller than all others, with slight enhancement of appearance - is placed near the entry point for the conference. User receives initial notecard with a formatted outline for completion, a brief description of the Many Quest, and some basic instructions for completing the first task.
  2. Station A - Participant Notecard Starter - User is instructed to create a notecard ("QuestCard") and place it in a memorable place in their Inventory, naming the card using the formula "Quest: Firstname Lastname" using their own SL avatar name. User will set permissions to allow next owner to copy/modify.
  3. Station B - QuestCard Item - Here will be the first of several stations at which the user supplies specific information as requested by the bot (favorite sim, favorite mall, best education sim, etc.)
  4. Station C - Mision: visit __ sim and bring/report back _____(LM in notecard)
  5. Station D - Notecard Exchange - What are two weblogs (or websites) related to SL education that you would recommend to another educator? (instruct to open browser, copy/paste URL to line x of QuestCard)
  6. Station E - Mision: visit __SL Historical Museum (LM in notecard) and bring/report back _____


  7. Station F - Checklist (survey)
  8. SL Themed Riddle?
  9. Field Trip**: Ivory Tower or Jopsy's Particle Laboratory (bring back information)
  10. Final Station - At which the user is invited to add their e-mail address to the last line of the notecard (if he/she wishes to receive the final summary report of the event via e-mail); user could also be given a last notecard which contains the URL for a website where the summary report could be posted (Zana, are you working the wiki??). Finally, the user submits the QuestCard by dragging it from Inventory to the final QuestBot.

Desired Features

  • Start object can log time, user with most completed station assignments in lowest amount of time will win _______.
  • Low prim count, portable
  • Data written to external file, available externally (XHTML display, script-email relay, etc.)
  • Once an agent joins in-grid quest, session information is automatically written to an external database.
  • To generate game rewards: advertising with mall owners in exchange for freebies, and gift certificates?

 

Project participants

  • Azwaldo Villota
  • Butch Dae
  • Bodo Hammerer
  • Zana Kohime

 

 

Log

The opportunity to create an interactive experience for the Best Practices conference led to the design of a mini-quest; a series of brief activities that deliver AND solicit content of an educational nature. Collaboration can become a significant aspect of any social media, and SL is certainly a social medium. Here, many individuals might contribute to a group list of some particular theme (favorite SL sims, best ed sites, best shopping malls, etc.).

 

First demonstration

A single bot was placed in a high traffic location, at the entry point for the conference. Immediately, there were problems with the script. Interactions were glitchy for several hours; most who tried the bots walked away from a broken script. Constant chat from non-users, as well as the engaged user's chat (directed at other avatars, not at object; so, disruptive to script) revealed gaps in the filtering of noise by the script. Patching these gaps led to a working bot, but much of the day had passed; so, by end of conference only 25 users had successfully completed the first station.

Well into the event, it became obvious that data had been lost; at least the names of the users could be logged so that invitations could be made later for them to see a working demonstration; the PHP script was modified to write to an additional text file...15 names were captured.

 


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Comments (1)

Anonymous said

at 9:29 am on May 5, 2007

Hey group, RL caught up with me and I have been out for a week. Let me know, John and others, how I can help out with the Many Quest project. At first glance the appealing part of the description I find is that this design (of Many Quest) will be able to be implemented in ALL KINDS of educational scenarios. Should we try to list some concrete examples of some possible uses? -Or are we not that far yet? Sorry if I am completely in the dark about things! :-) Thanks

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