Project name: Anqi ("Wuxia secret weapon" - from Uncovering Wuxia Jargon)
Objective
HUD == Heads-Up Display
The Jianghu HUD is proposed as an interactive heads-up display for use support of foreign language instruction in Second Life. Users interact with the object, and - through it - interact with the space being visited.
Wikispace
HUD design from a learner's perspective
An interactive, heads-up display should be
- lightweight (compact and portable), yet robust
- easy to use, yet multipurposed
- pedagogically appropriate, yet engaging
- thorough and complete, yet extensible
Interactivity
Basic object interactions, from a programming perspective:
HUD responds when:
- user clicks on an object in world (original GCCAz version, Calisto's HUD)
- user clicks HUD (think of other HUDs you have)
- user enters word in public chat
- nearby avatar enters word in public chat
- teacher issues command via chat (remote channel), OR via a Master HUD* (synchronous application)
- object issues command (synchronous OR asynchronous)
What could a Teacher's HUD be used for?
(What if - during the Tea House role play lesson format - the waiter/waitress had a HUD?)
Also: along with playing sounds for its owner, a HUD can...
- communicate with objects, avatars, even other HUDs;
- write text to Public Chat window
- write text privately to owner in Chat window
- display floating text (as in Calisto's HUD)
- display an image (texture)
Features
(List of existing behaviors and/or options goes here)
Feature Requests
(Features Wishlist)
Project participants
- John (a.k.a Azwaldo Villota)
- (You!)
Notes
Design
http://www.mysie.com/backgrounds4.shtml
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